Sailing Winds



This is the fifth chapter of the game, which it's current difficulty is Medium. Before starting collecting shards, the game will allow you to pick one of the three abilities first, until you picked one, the game will start, however on Multiplayer mode there will be a timer before the game starts.

While collecting the shards, you are most likely to bump into the Monster (The Captain), it wanders around the maze has you're running around and sometimes takes random paths to make it a bit difficult. If you're close to The Captain, your screen will start getting blurry, at this moment you have two options: Run straight or run back, you have a %50 chance of bumping into him.

Upon collecting all the shards, a Gas Can will be spawned in the maze. If you collect the Gas Can, the exit (located at the boat) will be automatically opened, if you manage to get in there without being caught by the monster, you'll complete the fifth chapter.

Tips
1 - Before starting collecting shards, pick the Sound Ability. It will help you see the current location of The Captain. You can see where he is by a volume icon spawning below him. If The Captain is far away from you, collect the shards in your current area and avoid getting to his location, if he gets closer to you just run away to a very far area and you'll be fine.

2 - With the Dash ability, you can either use it to collect shards faster (Which is a bit dangerous since you can randomly bump into the monster) or you can use it in the moment you're being chased by The Captain (if you're lucky he may stop chasing you after a few seconds)

3 - With the Vision Ability, you can see farther, which is not that useful since that is its only use, as the map has the occasional lights.

Trivia

 * This is the first Community Chapter, made by Dystopianclock
 * When this chapter was released, the monster could fall under the docks, making it very easy to win.